Persistence

25.99 EUR

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FrameworkQBCore, Qbox, ESX, Standalone
ProtectionAsset Escrow
Dependencies2 Requirements

TS Persistance stops vehicles from disappearing. When a player parks a vehicle, it stays exactly where it is. It doesn't randomly despawn, and it doesn't vanish after a server restart.

🧠 How It Works

The script combines permanent database saving with temporary in-game protection. These two systems work together, but the temporary protection can be disabled.

🔒 Permanent Persistence (Core System) Vehicles are saved in your database and restored automatically.

  • After a restart: Vehicles respawn exactly where they were left.
  • State preservation: Position, rotation, health, damage, and modifications are fully saved.

⏳ Temporary Persistence (Optional) This layer prevents the game engine from cleaning up vehicles while the server is running.

  • Blocks GTA's native vehicle deletion.
  • Keeps vehicles in place during active sessions.
  • Fully disableable in the config if you only want the database saving.

🔧 Compatibility & Modification

Some files are open (unencrypted) to let you easily adapt the code. The script works out of the box with the following resources:

  • Frameworks: QBCore (qb), Qbox (qbox), ESX (esx), or standalone.
  • Key systems: qb-vehiclekeys, qs-vehiclekeys, or standalone.
  • Garages: qb-garages, esx_garage, jg-advancedgarages, vms_garagesv2, or standalone.
  • Deformation: Native plugin support for Kiminaze's VehicleDeformation. See the documentation for more info.

⚙️ Summary

  • Permanent database vehicle saving.
  • Optional protection against GTA despawning.
  • Native support for major garage, key, and framework scripts.
  • Open files to easily apply your own modifications.
  • Clean and optimized code.

In short: players park, they log off. You restart. The vehicle is still there.

📚 Documentation

For installation, configuration, and the API, check out the documentation: 👉 docs.toine.me/scripts/persistance