Persistence
25.99 EUR
TS Persistance stops vehicles from disappearing. When a player parks a vehicle, it stays exactly where it is. It doesn't randomly despawn, and it doesn't vanish after a server restart.
🧠 How It Works
The script combines permanent database saving with temporary in-game protection. These two systems work together, but the temporary protection can be disabled.
🔒 Permanent Persistence (Core System) Vehicles are saved in your database and restored automatically.
- After a restart: Vehicles respawn exactly where they were left.
- State preservation: Position, rotation, health, damage, and modifications are fully saved.
⏳ Temporary Persistence (Optional) This layer prevents the game engine from cleaning up vehicles while the server is running.
- Blocks GTA's native vehicle deletion.
- Keeps vehicles in place during active sessions.
- Fully disableable in the config if you only want the database saving.
🔧 Compatibility & Modification
Some files are open (unencrypted) to let you easily adapt the code. The script works out of the box with the following resources:
- Frameworks: QBCore (
qb), Qbox (qbox), ESX (esx), orstandalone. - Key systems:
qb-vehiclekeys,qs-vehiclekeys, orstandalone. - Garages:
qb-garages,esx_garage,jg-advancedgarages,vms_garagesv2, orstandalone. - Deformation: Native plugin support for Kiminaze's VehicleDeformation. See the documentation for more info.
⚙️ Summary
- Permanent database vehicle saving.
- Optional protection against GTA despawning.
- Native support for major garage, key, and framework scripts.
- Open files to easily apply your own modifications.
- Clean and optimized code.
In short: players park, they log off. You restart. The vehicle is still there.
📚 Documentation
For installation, configuration, and the API, check out the documentation: 👉 docs.toine.me/scripts/persistance
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